The Wizard’s Lab in VR

The Wizard’s Lab in VR

2025

Master's Course Project

Meta Quest 3

Unity

Spatial UX

Immersive design

2025

Master's Course Project

Meta Quest 3

Unity

Spatial UX

Immersive design

2025

Master's Course Project

Meta Quest 3

Unity

Spatial UX

Immersive design

An immersive VR experience where players mix magical ingredients, unlock recipes, and uncover secrets in a responsive, accessibility-focused wizard’s lab.

Design

Design

Built as an interactive VR environment inspired by a wizard’s dungeon, the space is designed around natural exploration and discovery. Players navigate connected rooms - Laboratory, Dining Room, Storage, and Treasure Room, each containing ingredients and clues. The environment is optimized for VR immersion with intuitive spatial layout, haptic feedback cues, and dynamic soundscapes to enhance realism.

Implementation

Implementation

Developed in Unity for Meta Quest 3, the game features physics-based interactions and dynamic recipe logic that let users combine magical ingredients to create new objects.


Interactive elements include proximity-based doors, respawning objects, and key-lock mechanics for the chest and treasure room.


A responsive help system and in-game UI offer accessibility options such as toggling sound, haptics, or restarting gameplay.

Gameplay Experience
Players begin in the Main Room and explore connected chambers to collect ingredients, follow recipes, and craft magical items in the pot. Successful creations unlock new recipes and progress toward revealing the Treasure Room. Designed for comfort and accessibility, the experience blends intuitive object manipulation with guidance systems, ensuring players of all levels can enjoy spellcasting, discovery, and the joy of creation.

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